﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Motif;
using System.IO.IsolatedStorage;
using Scoreloop.CoreSocial.API;

namespace MemoBoss
{
    public partial class App : Application
    {

        public static ScoreloopClient slClient
        {
            get;
            private set;
        }
        public static AppSettings SettingsInstance = new AppSettings();
        public static CurrentView currentView = CurrentView.MainMenu;
        public static ImageCollection collection;
        public static MediaElement BGMusicPlayerInstance;
        // public static string BGMusicPath = @"/MemoBoss;component/Sound/Aisle Nine Please.mp3";
        public static string BGMusicPath = @"/Sound/Mining by Moonlight.mp3";

        //private static AlbumListViewModel _albumViewModel = null;
        //public static AlbumListViewModel AlbumViewModel
        //{
        //    get
        //    {
        //        // Delay creation of the view model until necessary
        //        if (_albumViewModel == null)
        //            _albumViewModel = new AlbumListViewModel();

        //        return _albumViewModel;
        //    }
        //}

        //private static ImageListViewModel _imageViewModel = null;
        //public static ImageListViewModel ImageViewModel
        //{
        //    get
        //    {
        //        // Delay creation of the view model until necessary
        //        if (_imageViewModel == null)
        //            _imageViewModel = new ImageListViewModel();

        //        return _imageViewModel;
        //    }
        //}

        public static bool IsTrial
        {
            get;
            // setting the IsTrial property from outside is not allowed
            private set;
        }

        private void DetermineIsTrial()
        {
#if TRIAL
                IsTrial = true;
#else
            var license = new Microsoft.Phone.Marketplace.LicenseInformation();
            App.IsTrial = license.IsTrial();
#endif
        }

        public static object settingsOperationLock = new object();

        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Provides access to a ContentManager for the application.
        /// </summary>
        public ContentManager Content { get; private set; }

        /// <summary>
        /// Provides access to a GameTimer that is set up to pump the FrameworkDispatcher.
        /// </summary>
        public GameTimer FrameworkDispatcherTimer { get; private set; }

        /// <summary>
        /// Provides access to the AppServiceProvider for the application.
        /// </summary>
        public AppServiceProvider Services { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // XNA initialization
            InitializeXnaApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                //Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

            /*
           * Create single ScoreloopClient for this application.
           */
            var config = new ConfigurationBuilder();
            config.SetGame("MemoBoss", 1, 0, @"e5923e83-f7ba-46b3-b495-944f04a78a6c", @"wORG/4Q4LbQQSbreYWONGGP0Au+KH9I1oasZE4outL7sEGma9bKjog==", "EYO");
           // config.SetGame("MemoBoss", 17704, 0, @"5d01c386-ed3a-11dd-bc21-0017f2031122", @"V3jc99ubdm5MLnha5r9QzWiA89cywfoNCiHSqBDTfIyKRzob9Ra0bA==", "SLD");
            config.SetPublisher("Motif", "", "http://www.motif.com/");
            config.SetDescription("Traditional memory match game that uses media library pictures");

            // automatically load awards definitions from embedded resources at given location:
            //config.SetAwardsBundle("WindowsPhoneApplication.Resources.SLAwards.bundle", "en");

            // set dispatcher, so all future callbacks will be called in the RootFrame's thread context
            // allowing direct access to the UI:
            config.SetDispatcher(this.RootFrame);

            // force previous session info clearing, if game doesn't need tombstoning feature:
            //config.ClearSessionPersistentStorage();

            slClient = new ScoreloopClient(config);
        }

        public static int AppLaunchCount = 0;
        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
            DetermineIsTrial();
            collection = ImageCollection.Load();
            AppLaunchCount = CheckLaunchCount();
            SoundFX.initSound();
        }

        private int CheckLaunchCount()
        {
            int cnt;
            lock (App.settingsOperationLock)
            {
                if (IsolatedStorageSettings.ApplicationSettings.Contains("AppLaunchCount"))
                {
                    var count = (int)IsolatedStorageSettings.ApplicationSettings["AppLaunchCount"];
                    count++;
                    IsolatedStorageSettings.ApplicationSettings["AppLaunchCount"] = count;
                    cnt = count;
                }
                else
                {
                    IsolatedStorageSettings.ApplicationSettings.Add("AppLaunchCount", 0);
                    cnt = 0;
                }

                if (IsolatedStorageSettings.ApplicationSettings.Contains("Difficulty_Hard_Unlocked"))
                {
                    Difficulty_Hard_Unlocked = (bool)IsolatedStorageSettings.ApplicationSettings["Difficulty_Hard_Unlocked"];
                   
                }
                if (IsolatedStorageSettings.ApplicationSettings.Contains("Difficulty_MemoBoss_Unlocked"))
                {
                    Difficulty_MemoBoss_Unlocked = (bool)IsolatedStorageSettings.ApplicationSettings["Difficulty_MemoBoss_Unlocked"];

                }
                IsolatedStorageSettings.ApplicationSettings.Save();
            }
            return cnt;
        }
        public static bool Difficulty_MemoBoss_Unlocked = false;
        public static bool Difficulty_Hard_Unlocked = false;

        public static bool IsActivated = false;
        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
            DetermineIsTrial();
            collection = ImageCollection.Load();
            SoundFX.initSound();
            IsActivated = true;
            CollectionScreen.albumsLoaded = false;
            CollectionScreen.picturesLoaded = false;
        }

        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
        }

        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
        }

        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion

        #region XNA application initialization

        // Performs initialization of the XNA types required for the application.
        private void InitializeXnaApplication()
        {
            // Create the service provider
            Services = new AppServiceProvider();

            // Add the SharedGraphicsDeviceManager to the Services as the IGraphicsDeviceService for the app
            foreach (object obj in ApplicationLifetimeObjects)
            {
                if (obj is IGraphicsDeviceService)
                    Services.AddService(typeof(IGraphicsDeviceService), obj);
            }

            // Create the ContentManager so the application can load precompiled assets
            Content = new ContentManager(Services, "Content");

            // Create a GameTimer to pump the XNA FrameworkDispatcher
            FrameworkDispatcherTimer = new GameTimer();
            FrameworkDispatcherTimer.FrameAction += FrameworkDispatcherFrameAction;
            FrameworkDispatcherTimer.Start();
        }

        // An event handler that pumps the FrameworkDispatcher each frame.
        // FrameworkDispatcher is required for a lot of the XNA events and
        // for certain functionality such as SoundEffect playback.
        private void FrameworkDispatcherFrameAction(object sender, EventArgs e)
        {
            FrameworkDispatcher.Update();
        }

        #endregion
    }
}
